In this project, we've been asked to create and to revive a football (soccer) penalty shootout contest, as it was played back on ‘90s, but in a more modern way.
2015 / UI, UX Design / 3D Design / AGENCIES: Bakers & Steficon
If it happens and been a boy that love(d) video games and especially Sports games, maybe you had the chance to play famous games such as ‘Pro Evolution Soccer’ or ‘FIFA Soccer’ series. If it happens to be a person around 35 years old, maybe you had played on your childhood games like ‘Virtual Striker’, ‘Sensible Soccer’ or ‘World Cup Series’, games as well. They were what we called back then “Arcade soccer games”.
Building the 3D Figures: The first idea that came in mind was to use my 3D Design experience working with software like 3D Daz for making some of my past music related, illustrations. So, my first task was to create the male figures starting from the main shape and building the figure with its skin and eventually the soccer clothes that dresses the player. Considering the project’s timeline, I took the decision to build a player that looks the same but to differ in each soccer shirt & sorts, to give the player the ability to play with his favorite color/team related (see below).
Animation stage: Creating the animation of the player that shoots the ball and the goalkeeper, wasn’t difficult to build. We referred to Adobe’s Mixamo engine and got 3 animations ready to be applied on our two players: one for the shooter and two animations for the goalkeeper (goalkeeping by the line and by top post).
The game: After creating the main core of the game, the other task was to create a design scenery to look like a Champions League game. So, we looked on Google Images to see UEFA’s official backgrounds, colors, texts, tables etc. We applied in all screens a similar design approach. I had in mind, that players love impressive backgrounds, not too minimal but with balance and clear options to choose from and play immediately.
Choosing a player: The user had the ability to see the front & back sides of his preferred player. Each color/player had a combination of some characteristics such as Shot Power and Shot Style. The player had to write his name & surname, choose his favorite or preferred color player and play the game. No more, no less actions required.
Epilogue: It was and still is one of my favorite projects, as along with the team, I challenged to complete a product outside of my field of expertise, based on my user experience as a gamer. I thought solutions and ways to complete each task, step by step, by using what I know and can handle well. I think the game was a success while it was online, with hundreds of participations and very good feedback and comments.
It’s all about goals in everything we do, so I personally think was a goal that achieved against a difficult opponent, such as time.